Winning UNO Strategies
Pay attention to your opponents
Remember that the object of Uno is too lose all your cards and making others gaining cards. Always count the number of cards of your opponents.
Check carefully what cards the other players have. When a player before you must draw, then reserve it back and so, he/she has to draw again.
When a player has a lot of cards and but he still change to a certain color, then you need to change the color quickly back because you don’t want he is able to get rid of too many cards too easy.
Similar, when your opponent has to keep drawing cards on a color, then keep playing this color.
Keep +2 and +4 for emergencies
Save some of these precious cards for later in the game. If you play them too early, you have nothing left in case of an emergency later.
When you see players having two or fewer cards, it’s for sure time to use these cards.
Keep your score low
Always play first the highest number you have when you match on color because the fewer points you have, the fewer points others can score when they win.
An exception is the 0 card because there are only four 0 cards and it’s not so easy to get rid of them.
Try to switch to a color that scores the most points in your hand.
When the game is almost over, get rid of your Wild and Wild Draw 4 cards because they are worth 50 points. Also, get rid of your other special cards.
Change color often
Most players maintain the color as long as possible but try to change earlier. The theory behind is that you normally will get an equal number of cards of every color. (The colors in your hand and the cards you will draw in the future).
When you change color often, you will get a multi-colored hand which results in having always a playable card. So, it will minimize the number of draws you will need to make.
It’s also good to confuse other players. They will have problems to predict the colors in your hand.
Use your wild cards to change to the color you want.
Use action cards smart
Play your action cards at the right moment. You don’t want to play them too early in the game but also not too late. Always count the cards of your opponent’s and decide if you have to act.
Never hold too many skip-cards and reverse cards. Stockpiling too many will add up too many points if you lose as they are worth 20 points.
Remember that in a two-player game, reverse cards act like skip cards.
Throw wild cards (+4) if your opponents have lesser cards, but be careful of it.
If it’s possible, throw a wild card (color card) LAST so you will not draw a card if you don’t have a color the same with your opponent.
If you have 3-4 cards left (in different colors, then it’s better to draw instead of using the Wild card.
Co-operate with other players
Don’t be selfish and play with a team spirit to attack the leader.
If someone has one card left and must draw, that means that he/she doesn’t have the current card color. Continue to play this color as much as possible but do this as a team.
If there is, for example, a red 5 on the table and you have no red cards but a blue 5, then better draw and let the other players continue the color.
Use the action cards in order to avoid the player of going out.
Try to maximize playable cards. Try to even out colors, but also numbers cards (numbers are a lot less probable with 25 cards of each color, and only 8 of each number other than 0). Each extra differently numbered card reduces unplayable discards
In most cases, players attempt going out with 2 different colors with their last two cards. Try to get only one single color for your last two cards. With 3 cards, you always try to play the single card first.
Avoid someone from going out
If some player is down to one card, you need to do whatever you can to stop him/her. You can also look at every discarded card and the ones in your hand to determine which color has the fewest remaining cards left. Try to change color to this one.
If it helps you can play an action card like the skip or reverse card, but even better the +2 or +4 card.
Check also if people forget to say Uno when they have one. Make use of this and they will get two more cards.
The last option is to draw a card and hope for an action card.All information about boardgames. Reviews, tips, game rules, videos and links to the best board games, tabletop and card games.
What specific strategies have the highest win:loss ratio in Uno?
I decided to delve deeper into this question to discover exactly how effective certain strategies would have on your win percentage. This led me to this Stanford Computer Science project that pits students’ individual UNO strategies against each other.
This particular UNO simulator has some issues that I have corrected:
A proper pseudo-random number generator (PRNG-Mersenne Twister)
Support for 2-15 players
Scoring for wins instead of points
Proper rules implementation of initial special cards
Hhandling of draw cards when going out.
I opted not to add a “catch”/bluff mechanic when playing Wild-Draw4, so those can only be played when you don’t have a matching color.
I have implemented some basic strategies that you will be playing against:
Play random legal
Play most color
Play most point
Play highest rank in most color
Call color I have
Call color most
Call points most
These strategies will face off in 100,000+ games multiple times to get a Confidence Interval (CI) for how effective the strategy is. (I am open on direction of how to accomplish this best. Should it be a 4-player game, with 2 copies of the strategy seated non-adjacent to each other (ABAB)?)
So: what is your Uno strategy? Be specific: I’m going to write a program to execute your strategy, and since computers are dumb like me, instructions need to be specific. (If they are not, I will post comments for you to clarify)
Things to think about in your answer:
- What card do you play next? Do you try to get down to one color or number, or always keep as much variety as possible in your hand? If you have a pair of 0’s and a 9, do you play the 9 to reduce your point count, or play a 0 to keep up some variety in your hand? Do you play Skip, Reverse, Draw Two, Wild, and Wild Draw Four early or late, or does it depend on how many cards other people have?
- What do you do if you must change color? Do you call a color with the most cards, most points, least variety in ranks? Do you think about what opponents might have, or only consider your own hand?
- Does your strategy change if someone is very close to winning the entire match, i.e. somebody’s close to 500 points? How close to 500 do they have to be for you to change how you play?
- Does your strategy change if you’re losing the hand? How do you decide if you’re losing? (Do you start ditching the high-point cards like Wild and Draw Two?)
Don’t worry about answering all of those questions, but if you change your play depending on circumstances around the table, please mention it in your answer. Being precise helps me program a strategy that matches what you do, but if you cannot, just give me a general idea and I will post pseudo code of what the computer will do.
Don’t worry about having the absolute best answer. I will program your strategy, and edit your answer to show its actual win-rate against other strategies.What specific strategies have the highest win:loss ratio in Uno? I decided to delve deeper into this question to discover exactly how effective certain strategies would have on your win ]]>