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i play to win

play to win

play to win

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  • play the field
  • play the field, to
  • play the fool
  • play the game
  • play the game, to
  • play the gender card
  • play the goat
  • play the hand (one) is dealt
  • play the heavy
  • play the heavy, to
  • play the horses
  • play the market
  • play the papers
  • play the percentage game
  • play the percentages
  • play the ponies
  • play the race card
  • play the waiting game
  • play three-dimensional chess
  • play through
  • play to
  • play to (one’s) strengths
  • play to the crowd
  • play to the gallery
  • play to the gallery, to
  • play to win
  • play to your strengths
  • play tonsil hockey
  • play tricks on
  • play truant
  • play trump card
  • play up
  • play up to
  • play up to (one)
  • play well with others
  • play with
  • play with (one)
  • play with (oneself)
  • play with (something)
  • play with a full deck
  • play with fire
  • play with fire, to
  • play with loaded dice
  • play with yourself
  • play your ace
  • play your cards close to your chest
  • play your cards right
  • play yourself in
  • play/wreak havoc with something
  • playa
  • playa hata
  • play themselves in
  • play therapist
  • play therapist
  • play therapist
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  • play three dimensional chess
  • play three-dimensional chess
  • Play through
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  • play to
  • play to (one’s) strengths
  • Play to Air
  • play to her strengths
  • play to his strengths
  • Play to Modify Games
  • play to my strengths
  • play to our strengths
  • play to strengths
  • play to the crowd
  • play to the gallery
  • play to the gallery
  • play to the gallery, to
  • play to their strengths
  • play to win
  • play to your strengths
  • play tonsil hockey
  • Play Too Much
  • play tricks
  • play tricks
  • play tricks on
  • play tricks on her
  • play tricks on him
  • play tricks on me
  • play tricks on someone
  • play tricks on them
  • play tricks on us
  • play tricks on you
  • Play Troops
  • play truant
  • play truant
  • play truant
  • play trump card
  • play up
  • play up
  • play up
  • play up
  • play up
  • play up Old Gooseberry
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  • Play Up Pompey, Pompey Play Up
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Definition of play to win in the Idioms Dictionary. play to win phrase. What does play to win expression mean? Definitions by the largest Idiom Dictionary.

Play to Win

Fifty percent of Americans play video games, spending approximately seven hours a week glued to some type of screen, according to the Electronic Software Association. While that level of play gets blamed for everything from violence to obesity to illiteracy, gamers can bring some desirable qualities to the workforce if companies know how to exploit […]

Fifty percent of Americans play video games, spending approximately seven hours a week glued to some type of screen, according to the Electronic Software Association. While that level of play gets blamed for everything from violence to obesity to illiteracy, gamers can bring some desirable qualities to the workforce if companies know how to exploit […]

Fifty percent of Americans play video games, spending approximately seven hours a week glued to some type of screen, according to the Electronic Software Association. While that level of play gets blamed for everything from violence to obesity to illiteracy, gamers can bring some desirable qualities to the workforce if companies know how to exploit them, says Henry Jenkins, director of comparative media studies at MIT (and cofounder of the gaming and learning research initiative, The Education Arcade).

How do gamers approach work differently?

For one thing, they become very good at making rapid decisions based on limited information. Online games make constant demands on your attention; there are multiple problems emerging at the same time, and players get very good at making reasonable predictions and charting actions based on information as it comes in. They can then quickly reroute themselves and change their priorities as new problems arise, which is the style of decision making emerging in the contemporary workplace.

Does constant gaming hurt players’ social skills?

Actually, it does the opposite. Collaborative play is quickly becoming dominant in this medium. Most people who play alone are just rehearsing the skills they need to participate in group activities. Users of multiplayer or alternative-reality games learn to work with other people over distance, to share knowledge, to resolve disputes quickly, and to stay on task. Any large company needs collaboration and coordination among people in multiple locations who bring different skills and knowledge to bear on a problem.

How might a game teach that?

There’s a problem in the game I Love Bees that presents players with a bunch of numbers. The group has to figure out that they’re GPS location numbers and that those numbers attach to pay phones in all 50 states. The players then have to figure out how to get someone in every state to the right pay phone at the right time to pick up the phone to hear a question. After that, they have one or two minutes to find the answers, which appear on 50 Web pages. People who have never met have been pulled together ad hoc just to solve this problem. They have to network their contacts to figure out who in Idaho might be able to get to this pay phone in time. Those are the kinds of skills you need in a collaborative environment.

Should firms develop and deploy games internally?

Some corporations are already developing games specific to their industries or businesses for training and orientation. Games can also be a very powerful part of knowledge management. Corporations often give employees manuals but no real sense of how that information can be used. The challenge is to take knowledge that is lying inert in a book or a manual and make it compelling by turning it into a role, or an activity, or a goal that a player can achieve.

How about for recruitment and hiring?

You could certainly use games to identify people with the skills you need: problem solving, information research, resource management, team building. But games could have an even more radical impact on the hiring process. We think of hiring in individual terms—finding the best person for the job. But if collaborative games are used in hiring, you can start thinking: “How do I hire the best team? How do I hire a group of people who already play well together and have experience combining their skills in ways that are useful for my company?”

If gaming skills become important in the workplace, does that disenfranchise women?

The current market for games is something like 40% female, but women don’t play games for nearly as many hours as men, don’t play the range of games, and don’t play games for extended periods of their lives. The flip side is that gaming is a space where women can compete aggressively with men without regard to physical differences. As the gaming gap closes, there may be benefits for women in terms of preparing them for competition in the workplace, and there may be advantages for men in learning to collaborate with diverse groups. The challenge is to design games that appeal equally to both sexes.

Fifty percent of Americans play video games, spending approximately seven hours a week glued to some type of screen, according to the Electronic Software Association. While that level of play gets blamed for everything from violence to obesity to illiteracy, gamers can bring some desirable qualities to the workforce if companies know how to exploit […] ]]>